> Forest of True Sight > Questions & Answers Reload this Page Anyone know where to get this Godly (Trapper) staff?
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Old Oct 26, 2005, 08:34 AM // 08:34   #41
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Then there's Rockmolder with its 20% chance, although you only get 3 energy out of that bit. I have to wonder though, if the attribute-specific mods (ala the 20/20 collectors') are superior in effect (obviously they are superior in probablility) to the 10% all mods; and, further, which classification Rockmolder falls into given a difference.
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Old Oct 26, 2005, 11:54 AM // 11:54   #42
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Quote:
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps.
Someone tried to tell me this too - and lots of other people also seem convinced that this is the case - I have no idea what to believe
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Old Oct 26, 2005, 12:19 PM // 12:19   #43
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just dont believe it...... i've trapped a great deal of hours the last few months, and i have no reason to believe him.

anyays, i got 2 sets........ a +15 staff (fleshcleaver) and a recharge set (gorrel's cane and the rockmolder)....... i generally use the set for the fast recharge, and when nescesary i switch to the staff to lay down that extra 2 traps. ....... i can lay down a nice ammount of strong traps, and i dont need to equip SQ
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Old Oct 26, 2005, 12:20 PM // 12:20   #44
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hmmm my trapper has 73 energy; But I use offering of blood; since thunderhead people wont grow up and listen.
16 Wildreness
12 Expertise
9 Blood
6 Beast Mastery

I can set 2 spirits
then 19 traps before the first one goes off.

FYI; QZ; sepernt quickness and Energizing wind effect OoB

Last edited by D.E.V.i.A.N.C.E; Oct 26, 2005 at 12:24 PM // 12:24..
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Old Oct 26, 2005, 03:37 PM // 15:37   #45
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
hmmm my trapper has 73 energy; But I use offering of blood; since thunderhead people wont grow up and listen.
16 Wildreness
12 Expertise
9 Blood
6 Beast Mastery

I can set 2 spirits
then 19 traps before the first one goes off.

FYI; QZ; sepernt quickness and Energizing wind effect OoB
20-21 is about the max you can get before the first ones go off. (you lose a couple sets casting OOB I imagine) If you have a quicker recharge that doesn't even matter since with QZ and SQ you will never be waiting to recharge, and with 14 in exp you won't run out of energy (with an off hand and a wand with enuff in another attribute) that can give you 49 energy without any regeneration. Can actually get away with only 38(32 for druids and a 6 for any max off hand)

I have tested and retested it solo in lower/midlevel areas.

Two rangers with complimentray set ups can do UW alone, 40-44 traps is more than enough, and generally with the right stances you can continue to set traps as the others are going off. You don't even need a battery.

But since you are a self battery it works for you, there is no one "perfect" build. I honestly do not like EW, basically because if your expertise is high enough it is actually a detriment. But too many noob players see people that absolutely have to have it, they think it is a must. So they carry it on as they get more "experienced".

Basically whatever works, having a couple newer guys who aren't set up "perfectly" isn't going to kill anyone. I have actually seen guys trapping with pets (asI am sure most have) as well as having 12-13 in MARX and only 10-11 in WS. But for the most part if you have 5 man teams the others more thanmake up for it.

But when you can have a guy that knows what he is doing and you can partner up it makes the drops a lot better. Just need to have a guildy or a guy on friends list, just gets boring after awhile, like soloing did.
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Old Oct 27, 2005, 03:55 AM // 03:55   #46
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This post has gotten very off topic...

Shame shame...

Anyways, I reasearched, and did some exploring. My warrior/Monk is completely through the game and has done every mission. I did the "Fires in the North" mission just to double check, and still nothing. Captain Arne never offered the quest "Fires in the East", which many sites say he is suposed to.

Could someone please update this post with information that actually pertains to the original post?

Im not interested in underworld trapping...

Jodie
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Old Oct 28, 2005, 12:04 AM // 00:04   #47
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Could someone please verify and explain to us how this quest is unlocked, if its still possible. A simple "Yes" or "No" dosent work. Im wondering if its only available to monk primaries.

Saying that you did the quest yesterday and got the staff dosent help anyone, for all we know your information isnt credible.

Someone please do some research on this (I already have, but cant seem to get the quest), and let us know if its still possible. The quest is listed as being real on many sites and also in the Guild Wars Strategy Guide.

Thanks for any helpful information,

Jodie
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Old Oct 28, 2005, 02:20 AM // 02:20   #48
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A possible unlock is Barradin's Advance, also from Captain Arne - done that one? Now I wish I'd been paying closer attention to what I had and hadn't done and in what order when I did this quest last week; all I can suggest, again, is to do as many quests as possible in the area - one of them's got to be the unlock.
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Old Oct 28, 2005, 03:58 AM // 03:58   #49
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I believe that Barradain's Advance and Fires in the East both unlock at the same time; good thought though. Hopefully I'll have some time this weekend to devote to finding the unlock.

And FYI, I personally find the discussion on trapping setups (energy vs. recharge & staff vs. wand+foci) to be perfectly relevant to this thread. After all "godly trapper" is in the subject line right along with "where to get"; so there's no need to try and stiffle the debate...I'm sure if someone discussing the virtures of energy vs. recharge happens to know the quest progression s/he will share.

Last edited by Daegul Mistweaver; Oct 28, 2005 at 04:00 AM // 04:00.. Reason: cain't spll
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Old Oct 28, 2005, 09:02 PM // 21:02   #50
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After 4 hours of extensive reasearch I have came to a conclusion:

I have done nearly every quest up to Yak's Bend. I believe the the quest "Fires in the East" has either been removed, or is bugged. The two quests Captain Arne is suposed to offer after "Vanguard Equiptment" Barradin's Advance, and Fires in the East, are never offered to my character. Its possible that these may be class specific quests.

I have exhausted my search for an answer to this question, its someone elses turn.

Love,

Jodie
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Old Oct 28, 2005, 11:50 PM // 23:50   #51
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I just completed the Fires In The East quest with my N/R. The Staff is still given as a reward. I have not been able to pin down what you need to get the quest as I have always gotten it.
These quest I have left...
Barradin's Stand
Cities of Ascalon
Frontier Gate Fugitives
Supplies For Duke
Troublesome Artifact

I have the Missions Complete
The Great Northern Wall
Ruins of Surmia
Fort Ranik

I am at Nolani, but have not done the mission or bonus.

Maybe this can narrow it down a bit
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Old Oct 31, 2005, 05:47 AM // 05:47   #52
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Ok, I have the answer, and it leads me to believe this is a bugged quest.

Started off with a fresh character.

1) Talked to Capt. Ame and accepted "Vanguard Equipment".

2) Finished the above and was given "Barradin's Advance".

3) Finished the above and was given, by gate guard Hollis "Barradin's Stand" & "Supplies for the Duke"; accepted these but did not start on them. Mapped back to Ascalon.

4) Returned to Captain Ame and was given "Fires in the East".

I think that perhaps if you complete the quests for Gate Guard Hollis without returning to Captain Ame 1st then you will not be given "Fires in the East". Either that or I've completed it with my other chars, scrapped the reward and then proceeded to completely forget I ever did the quest with those characters; which is entirely possible.
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Old Oct 31, 2005, 10:04 PM // 22:04   #53
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
hmmm my trapper has 73 energy; But I use offering of blood; since thunderhead people wont grow up and listen.
16 Wildreness
12 Expertise
9 Blood
6 Beast Mastery

I can set 2 spirits
then 19 traps before the first one goes off.

FYI; QZ; sepernt quickness and Energizing wind effect OoB

Wat you packing? (I mean what are you using as weaponwise ) thanks
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Old Nov 01, 2005, 05:51 AM // 05:51   #54
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Thank you Daegul Mistweaver,

I figured it was something like that. Guess ill have to do it with a fresh character

Jodie
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Old Nov 04, 2005, 01:10 AM // 01:10   #55
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Quote:
Originally Posted by JodieFoster
Thank you Daegul Mistweaver,

I figured it was something like that. Guess ill have to do it with a fresh character

Jodie
Best option: Get a friend/guildie to farm a few of these for your chars. Just drag level 2s over from pre-to post, get the quest and let your friend do the zoning/killing. Get the credit, reward and hand the staff over to your friend; rinse and repeat till you have all you need and then you won't have to worry about that glitch later.
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Old Nov 04, 2005, 01:21 AM // 01:21   #56
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I have this staff on my latest character.
Was gonna merchant it then I remembered this thread.
I'll sell it for cheap if anybody wants it.
I won't set a price, so you just offer whatever you want.
Heck, I'll just give it to anyone who wants it and contacts me in-game first.
IGN Saviour Huh.

Note: mine is clean. So its 4+3+3+3.
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Old Nov 04, 2005, 12:35 PM // 12:35   #57
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I've only just started trapping with my Ranger, but I struck licky with a chest in the Fow and got a gold fire staff with +10 energy, +5 energy and improves skills recharge 9% all with no req (the only req is for the damage and I switch to bow to fight anyway).
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Old Nov 04, 2005, 03:31 PM // 15:31   #58
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off-topic but there are some old quests that give interesting things as I go around with lowbies or clean-up.. and with the advent of the update..

I have a shield al7, +10al vs dwarves, *no req*
not shabby in GF/SF..
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